You maybe have heard of "some dude" who created "injectFXAA" to inject antialiasing into games.
I was wondering whether it is possible to inject SMAA (subpixel morphological antialiasing) in the same way. Apparently - it is.
To be honest, the hardest part was to find "some dude" and get his source code. Some parts had to be changed and it seems to work quite well with SMAA. I even managed to get rid of "pDevice->CreateDeferredContext failed" in Unigine Heaven 2.5.
Maybe the changes introduced incompatibilities with "injectFXAA"-compatible games.
Lets see how this little project evolves.
For more information visit the "injectSMAA" page.